My main question is why aren't you just using another system? Check out Pathfinder or Exalted (I hear it's good, never tried it myself). If you're alright with a bit of tweaking, you can also pick up Savage Worlds and give that a go. Savage worlds is the easiest of the three to convert content from other games (like LotFP) and is pretty heroic out of the gate (Level 1 characters are equal to about level 5 in Pathfinder, where it gets interesting). I'm reworking Better Than any Man with the foresight of 10 XP Characters.

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(11 replies, posted in LotFP Gaming Forum)

You're right, I'll be remaking it to have a smooth look to makes it look like it's just a smooth layer of liquid coating the floor or just narrate that section.

Edit: Updated tiles: http://i.imgur.com/TWmvQwZh.jpg Still need to finish up the oil room.

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(11 replies, posted in LotFP Gaming Forum)

I tend to take ridiculously good care of my books, but I've been constantly flipping through this one since I got it and it's starting to get worn already. I'm steadily working on my conversion to Savage Worlds and giving a shot at some 3D tiles! Can't wait for my party to walk through this one (hope you recognize it!):

http://i.imgur.com/SuO1wYc.jpg

I'll be sure to show you the final product smile. You don't mind if I convert this to Savage Worlds / release it (free of course) by the way, do you?

I'm not 100% sure, but I believe he specifically made her just an icon rather than having any true background/history. She's just meant to represent the style/feel of the system.

In Savage worlds you can actually cause someone to be shaken (unable to do anything except move at half speed) by intimidating or taunting them unless they make a successful vigor roll on their following turn. The system doesn't have shaken is kind of a "shield" before you start taking wounds. It's a very unique system with a lot of interesting, but fast/effective, systems.

d8+2 is a ridiculously good test of wills roll for Taunting, especially against a typical melee class that has a lower smarts roll to resist it (Taunt vs Smarts and Intimidate vs Spirit). You've encouraged me to move onto the next of the seven right now! big_smile

Keep in mind I'm "pulping" it up a little bit because I think they all can be really entertaining to roleplay/have your characters interact with them.

Edit: Added The Defiler - XP = 10 due to her weapons training.

My group loves Savage Worlds, so I'll be converting all of Better Than Any Man to be played in a Gritty damage Savage Worlds setting. I'm obviously open to discussion as I've yet to actually play LotFP (D&D 2E is the closest I've played), but love the adventure released during the free RPG day and see a lot of potential. With that said, I will be taking a few creative liberties to further flesh out the characters. You could always stick to more vanilla or put your own twist on things with no browbeating from me!

The following contains monster, trap, and location spoilers. If you're a planning to be a player character, I'd suggest you move on. You've been warned, but just in case...

WARNING: SPOILERS

The Seven
A group of sorcerers that lost their loved ones to war and all the consequences that go along with it. Many women were being accused of witchcraft (practitionors or not) and being trialed. Gabrielle Bauer (The Maker) gathered what true sorcerers she could find and cast a spell, killing herself in the process. The remaining women were instantly in charge of the town and became known as The Seven. Disturbing horrors stand by their side since that day with no explanation for their apperance.

The Defender: ~Griselda Uhrlitz
Daddy's little princess always had high hopes for herself. Griselda always dreamt about being someone with value. In the end, she wound up marrying a poor merchant and becoming a housewife. With the death of her family, she was certain her future social status was ruined. Then she discovered her natural talent for magic. A little fiddling with magic wouldn't damn her for eternity, right?

With the horrific creature standing behind her, who would dare challenge her authority? She will protect this town from any threats and has a bit of a god complex with her new horrific ally. She expects to be treated like Daddy's little princess and acts like a spoiled child.

  • Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6

  • Pace 6, Parry 4, Toughness 5, Charisma +2

  • Arcane Background (Magic) d8, Fighting d4, Intimidation d6+2, Notice d8, Persuasion d8+2, Taunt d8+2

  • Edges: Arcane Background(Magic), Attractive, Strong Willed

  • Gear: Fancy Dress, Jewelry, Spellbook

  • Spell: Be Impressive - Raise Intimidation, Persuasion, or Taunt roll by +2. +4 on a raise.

  • Combat: Spews insults, threats, and taunts her foes as her creature gives her extra abilities and attributes.

The Defender's Creature: ~"Envy"

  • Pace 0, Parry 0, Toughness 0

  • Abilities: Fearless,

  • Soul Siphoning - Steals the best abilities, edges, skills, and spells of anything within a 5" Radius for itself and Griselda, replacing it with a 0 (including pace and run dice, but excluding any Arcane Background (Miracles) abilities and magic). If a creature leaves the 5" Radius, all abilities and powers are returned. Spell points spent by the creature or its master are lost.

The Defiler: ~Emma Gabges
Poor thing's not right in the head. After he husband and children died, she was sure their ghosts were haunting her. Absolutely positive. The clergy couldn't stop them. Not even the "wise women" strolling through could put an end to it. Then she learned a little magic. She learned how to find them instead of waiting to be found. Taught herself to fight. She'll teach them to not stay dead!

  • Agility d8, Smarts d6, Spirit d6+1, Strength d8, Vigor d6

  • Pace 6, Parry 4, Toughness 6, Charisma -4(To those that know of her illness. It become obvious with a few minutes of being around her.)

  • Arcane Background (Magic) d6, Climbing d6, Fighting d8, Intimidation d6, Notice d6, Shooting d6, Tracking d6

  • Edges: Ambidextrous, Quick, Two-Fisted

  • Gear: Axe(Str+d6), Flintlock Pistol(2d6+1), Leather Armor, Slayer's Necklace (+1 Spirit), Spellbook

  • Spell: Detect Undead - Detects undead within 30'. There is a 1/10 chance Emma will identify each person within range of being undead and will attack.

  • Combat: Fires a single shot, then wields the axe in her main hand and the flintlock pistol as a small melee weapon (Str+d4) in her off hand. She's insane, so good luck getting her to stop swinging or call her vile pet off you!