Topic: Hit points
Disclaimers : I'm no game designer. I just want to understand.
As we all know, LotFP is not about combat and killing monsters for xp's sake. The rules make it clear.
I nevertheless have a question with hit points : is their fast increase, when PCs level up, the best way to handle this low combat ambiance ?
I know there may be other things to consider : likeness with OD&D or with similar games but let's just focus on inner consistency. Would not LotFP be more consistent if, for example, hit points still increased as characters level up but at a much slower rate than said in the rules.
You could say : "everyone rolls a die at first level and, thereafter, you just get +1, +2, +3 or +3+Constitution modifier at each or every other level". As hit points are an abstract measure of combat capability, you keep the normal increase in combat capability as level increase but you reduce the HP gain. With this solution, there are issues with monsters hit points and spells (curative or destructive) but, as I see it, they could be fixed. Secondary gain : combat lasts less.
Final questions :
- is this consistency problem a real one ?
- if it is, then is "playing with hit points increase" the best way to handle it ?
- when tweaking hit points, are there other issues than monsters HP and spells ?