Topic: Rules for custom Class Creation

Did anybody ever write up a formula to calculate the Experience Points requirements of custom classes? At the moment I'm thinking about adding specialist versions for the Demi-humans and there's also some other custom classes I have in mind.

The book "Adventurer Conqueror King: Player's Companion" has some very detailed Custom Class creation rules for their system. I'm wondering if anybody ever did something like this for LotFP.

Re: Rules for custom Class Creation

There's a book available at DriveThruRPG called BX Options: Class Builder, published by the Welsh Piper, that has rules for building classes from the ground up, including the experience point requirements.

I haven't done a deep delve to see how aligned it is with LotFP, but since LotFP is based off BX I would imagine this book would be a good place to start.

Re: Rules for custom Class Creation

Cavegirl wrote an article about the maths for LotFP classes a few years back: http://cavegirlgames.blogspot.com/2019/ … asses.html

I didn't go through the full article but it might help you.

Last edited by DarkMatter (2021-10-17 20:54:40)

Re: Rules for custom Class Creation

Crunk Posby wrote:

There's a book available at DriveThruRPG called BX Options: Class Builder, published by the Welsh Piper, that has rules for building classes from the ground up, including the experience point requirements.

I haven't done a deep delve to see how aligned it is with LotFP, but since LotFP is based off BX I would imagine this book would be a good place to start.

Thanks. I'll look into that.

DarkMatter wrote:

Cavegirl wrote an article about the maths for LotFP classes a few years back: http://cavegirlgames.blogspot.com/2019/ … asses.html

I didn't go through the full article but it might help you.

Great! That's pretty much exactly what I was looking for.

Cavegirl wrote:

+200 tax if you’re a Fighter, the Best Class, and also I couldn’t make the numbers add up without including the Fighter Tax.

Hah. That made me laugh.

Re: Rules for custom Class Creation

Glad I could help. I am interested to see what you will be able to tinker from those rules ;-)