Topic: Players abandoning adventures because "it's too dangerous"
So I have a problem and I don't know what to do about it... This happened 2-3 times before. But yesterday it was almost instant.
So my players have new characters ("God That Crawls" ended in total party wipe). We began the new adventure. Everything was fine at first (in the city location). But when the players entered the "adventure" location ("The Seed" scenario) it all ended pretty fast.
They entered the first building (a Pub) and checked the whole place. Next, they went into the basement and fought with the disfigured family (both parties assumed, that the other one is hostile to them; PCs didn't really try talking to them - but to be fair that was the whole "catch" of this encounter).
They come out and for the first time roll to see - if their characters would be safe from the Fog effects. One character failed and got blind (bleeding eye effect; unknown to them - lasting only a few minutes).
So at that time they saw/completed like 5% of the scenario. The blind character (cleric) casts a heal spell to cure the blindness. And then they decided to abandon adventure because it's too dangerous. I don't like railroading the players so I just asked - are they sure about that - and we ended the session.
So this happened a few times before but never this quickly. I understand they like their characters and want to play "smart" and "safe". But honestly - I just feel down. I put much time and effort to prepare this adventure (I even made a colored version of the original map). And they barely started it and just decided to abandon the quest.
What can I do in this situation? I need Your advice guys :-(
Last edited by voyager156 (2020-09-25 11:44:23)