Topic: Improved healing for (heroic) High Fantasy setting
I'm fine with RAW healing by resting, except for a minor tweak (house rule) I'm trying to implement as discussed here: http://test.lotfp.com/RPG/discussion/to t-by-level
OBS.: how do I link on text? I tried (text)[url ] but I didn't work and trying didn't work neither.
It fits perfectly for rougher, grittier, grimmer experiences - which I love to play and referee. But what about a table with high fantasy expectations? Please, don't "play another game" me. I love LotFP and I still run it as intended; but sometimes the group is up to another thing.
So I was thinking in a High Fantasy house rule for emulating 5e short and long rests. I guess recovering hit dice is a bit too much (and it would end up identical to 5e itself). So, to keep the OSR feel but with a bit of higher survivability and faster pace of adventuring, I thought about keeping healing/rest rules per RAW while it being used more. Basically it would be something like this:
-Short rest is 1 hour (6 turns)
-Long rest is 1 night (6 hours)
*If at half HP or higher:
---Heals 1 HP per short rest;
---Heals 1d3 HP per long rest.
*If at lower than half HP:
---Heals nothing per short rest;
---Heals 1 HP per long rest.
I'd probably rule that the party could take only 1 short rest per day (maybe 2).
That would help keep the pace of a more heroic adventure.
What do you people think?