Crunk Posby wrote:I think your house rule sounds good. Have you played yet? Have you had player deaths or is this more of in anticipation of how it will play out?
Just an anticipation. Actually, I'm refereeing an OSR game for the first time... My previous experiences as a GM were 12 D&D 5e sessions (for 3 groups, 5/5/2 sessions each) and 7 Vampire: The Masquerade V20 sessions (for 2 groups, 5/2 sessions each).
So my LotFP game has runned for 2 sessions so far and at the last table the Barbarian (Dwarf reskinned) went down to 1 HP and I kept wondering how interesting it would for him to make death saves to both keep him occupied roleplaying his bleeding out moment and to add a sense of urgency for the other players.
If I were to call for saving throws agains death to avoid falling down one more HP and have other characters help him avoid this fate, would you advice me to call for rolls on the helpers too? Or is spending their whole round helping the dying party member enough? We're not using the playtest Medicine skill. What would you advice me while not using this skill? What would you advice me while adding this skill?
Crunk Posby wrote:I'm almost at the point where my dying rules are gonna be: When you hit zero or less, you're knocked out of combat and are gonna die unless someone helps you after the combat's done. So basically you can live if your party survives, but if it's a TPK or they flee, then you're gone.
Pretty elegant way of dealing wit it! So if the party manages to defeat enemies or flee with your body, they can "stabilize" you, right? No roll required. Neat!
Crunk Posby wrote:(If you are saved after hitting negative, then there's a scar, -1 to a random ability score permanently.)
I always wondered if scars, lingering injuries and massive damage would be better dealt with ability scores decreases or with death & dismemberment tables.
Crunk Posby wrote:But...not quite there yet, still playing with various house rules too.
I'm loving playing with those! Actually, it turns out I'm adding minor house rules for the whole Weird Fantasy Roleplaying (to keep it as close to original as possible with minor tweaks) and turning the major house rules into my own systems: I'm creating a "Fey Princess" variant for (heroic) High Fantasy games, a "Draconic Princess" for (epic) absurdilly High Fantasy games - the former being kind of a "5e through B/X lens" and the latter being kind of "Pathfinder through BECMI lens" thing using LotFP as a base. I'm also trying to create a "Sunlight/Ash Princess" for depressive and deadly (Dark Souls) Dark Fantasy games while making a "Terror/Hatred/Destruction Princess" for hack n slashy dungeon crawling (Diablo) Dark Fantasy games. They all are probably be more combat-oriented (the Dark Souls one being closer to the original LotFP experience but with different mechanics). Then I'll keep original LotFP (with minor house rules) for gritty and grim Weird Fantasy (for both medieval and early modern settings).
Damn, my head is blowing up with ideas. Guess I'm getting addicted to OSR!