Topic: New Magic, Identification
Hi,
I'm playtesting the new rules of Lamentations of the Flame Princess, mainly the new magic system. We finished Tales of the Scarecrow yesterday and I'm planning to drop a No Rest for the Wicked and No Salvation for the witches, then I'll see how the setting will be turned uspide down, and design my own stuffs.
I'm wondering how you people are dealing with some matters.
1. Identify and Detect Magic. There are no speels in Eldritch Cocks or VAM about this. Do you just use the previous version, have you done your own version, did you just drop them? Feel free to open the discussion about how you deal with the previous classical spell list with the new magic system. I'm still wondering what I'm gonna do with it (I thought about designing those spells into weird stuffs such as VAM/EC but just don't have the time) and any exchange of practice are welcome!
2. The new attributes/skill systems. The new rules are focused on attributes, but with random attributes that are not changing (except if something happens in the game, which is cool and I suppose that the simplicity of the rules are made to let these think in play instead of planning it by knowing a system), the characters will not evolute much. Also, INT seems to be not so interesting for the specialist, as it only applies to the beginning. Did you try something else? Any houserules?
Magic is brutal, it is so good!