Topic: Suicidal Winds spell
One of my players rolled Suicidal Winds from VAM! when levelling up and now I'm trying to put reasonable constraints on it so as not to break my game. I know, I know, using the weird magic system is asking for game-breaking fuckery. I brought this on myself.
I'm thinking at the very least I should assign a "chance to collide with man-made or natural structure" die-roll with higher probabilities for lower elevation and longer distances.
Also, the way the spell is worded, I can't tell if the caster gets to carry a passenger at first level, or not until second level. Anyone ever use this spell in-game? Thanks in advance for any advice!