Topic: Question on mixing systems
Hello everyone
New to the forum and LotFP, but have been playing 74D&D for over a decade, and really love the spells and supplements for lotfp. With some things though, I do prefer the OD&D approach and wanted to see if I could make a few changes without completely throwing off the balance of the game.
One change I was going to make was to get rid of the generic to hit bonuses, and have fighters roll an additional d20 per level (per 2 levels after 9). I in turn was going to change the strength bonus to the +1 dmg for 15 and above. If I lower the standard unarmored AC to 11, would this work ok without terribly unbalancing things? The other changes I was going to do would be change experience to that modled in delving deeper, and give a +1 to hit and initiative for Dex over 15 (+2 ranged)
Curious as to if any of these changes would drastically screw with any of the other game mechanics. The other of&d clone I've been using is delving deeper, which is essentially an improved version of od&d with better clarifications.