Hi Bloodaxe!
...by the by, the same "Bloodaxe" as in the goblinoid-forums? Anyway, welcome on board.
About the musket:
Yep, it is not the kind of weapon an adventurer would bring to a regular dungeon. But as soon as it would be an outdoor adventure with exploring and open fields (like in Weird New World) the musket becomes something you can just as well put onto your beasts of burden, just in case.
While an adventurer might not favor this weapon, people that guard positions (forts, towers, fortresses, barricades) will. And as adventurer once in a while try to get by such folks it is not a bad thing to know the stats, either. After all, we want those players to have something to worry about, don´t we?
Last but not least, in the open a PC musketeer is (on the first round, mind you!) not very different from a pc with a longbow. A lot of the "why?" and "how?" of those firearms are explained in the detail at p.162 (short: yes, it was an army weapon and not one for personal use or heroe-games).
About the blunderbuss
I have to pass in that regard. My players would carry round a pistol, I guess, but right at the moment they still stick to the faithful shortbow. If I would need to come up with a quick-and-dirty approach, I would take the stats for an arquebuse, have it deal 2d6 damage on short range / 1d6 on medium and non thereafter). In addition, there would be no reduction of the enemies AC, instead the AC of actual metal armor would be increased by +2.
Last edited by Gregorius21778 (2018-04-08 11:22:47)
With kind regards
Gregorius21778__________________
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