Topic: Wisdom and Intelligence in GrindHouse
Hi,
I'm interested to know what hte role of these two stats have in the Grindhouse edition.
As they were only used to modify saving throws vs magic against Clerics and Magic Users respectively in the original edition I found them even then to be the least important of the stats.
When we played a couple of months ago I rolled up a character with high wisdom so jumped straight into Cleric. I found it quite a let down to discover that his effectiveness would be no less if his stat was 3 as opposed to the 16 that it was. We were playing Tower of the Stargaser and I've got say there weren't many Cleric spells that I needed to make saves against!
With this in mind I have been following the blogs about the Grindhouse edition quite closely. With the reduction of attack spells for wizards and the Cleric now being anti-magic, anti-chaos is there a place for these stats? I mena, if there arent any spells to save against why would I need a bonus?
Or do they now do something else as well now? (I sure hope so).
thanks
Ps. I will still be buying the new rules either way