Topic: Alternate Saving Throw
Im looking to try to make saves function more closely to skills. Ive never been a fan of the arbitrary groupings of old school saves (breatn weapon/spell/wand) and think they make very little sense.
My idea for a d6 saving throw:
- Saving throw is listed under skills, with every one having a base chance of 1 and 6 to save.
- Every 3 levels (3,6, and 9 being the cap) this rank increases by 1. So a 6th level PC has a 3 in 6 chance of saving.
- Your rank is treated as 1 higher if you are higner level/hd than the creature you are resisting. So you are less likely to save against a powerful sorcerer, but more likely to overcome minor posions or magics from low tier enemies as you level up.
- +1 to your rank may also be added if you have a modifier (13+) in an attribute relating to that save. So Con for posion, Dex for breath weapon, Wis for charm, etc
Anyone have any thoughts or suggestions?
Last edited by DeathKnight4044 (2018-02-05 20:23:53)