Topic: Looking for tips DMing my first LotFP game
I'm interested in running Death Frost Doom, have the module, but I'm worried my (mostly inexperienced) players will have a really hard time. I've been thinking about little house rules that might make this easier. Here's what I'm thinking:
- Giving elves and MUs "read magic" as a skill and not a spell
- Giving magic user 2 spell slots at level 1
- Giving specialist a few extra pips (2?)
(Also, this is unrelated, but I don't understand how the weird pentagram diagram is supposed to track spells. What am I missing?)
Any tips are welcome, I've not DM'd a game since I was in high school but reading Death Frost Doom got me super excited to try it again. Thanks!