Topic: Combat Rundown
Hi there!
I fairly new to the rpg hobby and I am really liking the old-school LotFP-approach. But although the rules are really light, I am a bit overwhelmed by the combat rules or rather the resolution of a combat. So I have some questions for you!
1. The bit in the rulebook about "attacking from behind" states that there is a attack bonus when the victim is unaware of the attacker. So when someone is clearly attacked from behind but also is aware that there is a person potentially attacking him, there is no bonus?
2. A magic-user and a fighter stand ca. 10' apart and the fighter is attacking him, can the magic-user cast a spell on him without getting interrupted or something? Doesn't a spell take a whole round?
3. Ok, the big one: Say I have a party of adventurers (1 missile fighter, 1 melée fighter, 1 magic-user) having a hostile encounter with two bandits, I roll surprise, then distance. Say no surprises and distance 60'. Then initiative is rolled (d6 vs d6) and the party wins. Assuming that's right, what next? Can someone give me a short simple rundown of the first couple of rounds, with movement, missile, melee and magic order?