Topic: No Clerics?

Rumours are floating about of Clerics being eliminated from the game. I can see why. With their diminished combat abilities in LotFP, is it hard to get people play them?

How will no clerics work?

The only spells of theirs that is greatly need are the healing spells. Will there be a some to replace Cleric Healing? Healing potions? Healing spells for Magi? Short rest/healing surges?

I would be tempted to import Nymphs or Lyricists from Mazes & Minotaurs to replace Clerics.

Re: No Clerics?

Add all the clerical spells directly into the master spell list for magic-users. Clerics and demihumans will probably be relegated to the appendix in the new edition, but there is really no time frame yet for that. Vaginas Are Magic has a good description for the magic system in the front.

That which does not kill us makes us linger.

Re: No Clerics?

I think there will also be some suggestions for how to deal with "clerics" in the game once they're officially removed. (Many products refer to clerics, including recent LotFP releases such as England Upturn'd.)

My personal take is that M-U use Charisma to make their magic saves, while Clerics use Wisdom. This allows more opportunities to play spellcasters. Otherwise, they draw from the same spell list, use the same casting rules, and are essentially identical. However, anything in a product that refers to M-U or Cleric, specifically affects only the type the player is actually using.

Re: No Clerics?

Andomedanaea wrote:

Rumours are floating about of Clerics being eliminated from the game.

That is the first time I hear of that, but then again I am not what one would call "well connected". Where did you picked it up? I like to learn where to put my ear smile.


If I would want to make the cleric class more attractive, I would remove the "Touch" limit from some of their spells (like the reverse version of "Heal Wounds" or "Curse") and substitute it with a range (30´feet perhaps) and do not have  them "prepare" spells. Instead, they may use a number of spells of Level X, Y and Z, as it matches their level, between periods of "devotion" (the usual "prepare spells" phase). But they may choose on the spot, as it is not really them working a spell but them calling their god/s attention.

The latter gives clerics much more flexibility, and may thereby make them attractive to those who would otherwise not touch them.

With kind regards
Gregorius21778
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Re: No Clerics?

Cleric's are much less attractive to play now that they aren't almost as good at roll-to-hit as fighters. If they are kept, they would need some new, more powerful spells.

If their spells are folded into Magic users, probably only the Cure/heal spells will be used with any regularity. Problem is, Random chance can't assure that you will get "Cure Light Wounds" as one of your initial spells. And a beginning party need it.

Re: No Clerics?

Andomedanaea wrote:

Cleric's are much less attractive to play now that they aren't almost as good at roll-to-hit as fighters.

...isn´t that true for any class but fighters? As far as I know the rules, everyone but fighters have the same, flat "+1" to-hit-bonus.

With kind regards
Gregorius21778
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