Topic: Examples of Old-School Play?
I'm inspired by Is This How D&D Is Supposed to Be Played, where James lists the modules he thinks best exemplify D&D. The rulebooks were full of great ideas, but the game was the campaign the DM and players created, and many people certainly used the modules as a guide for how to do this.
Another aspect of what makes the game is the actual nuts-and-bolts of the game session, so I'm wondering if people have any references that they think are a really accurate example of play. Not a description of what the characters did, but a description of what the players at the table did, that you can read and say "Yes! That is exactly what it's like when we're playing and everyone is having a great time." Even better if it's a description of play for a module like Death Frost Doom where (as I understand it) much of the play is outside the combat-simulator meat-grinder.