Topic: newb magic questions
Hi,
I'm playing the Tower of the Stargazer and I'm finding it difficult for Calcidius to do anything. It would seem that as long as the adventurers are earlier in the Initiative order then they can easily stop him from casting any spells at all.
I'm playing with spell casters having to declare an intent to cast (and the spell) at the start of a round, before initiative order is rolled. This makes it particularly hard for a wizard to cast unless they have others to protect them or they are out of range of their opponents. But it seems like the way magic is meant to be handled by the referee.
How do you make lone magicians formidable? or is this a natural weakness for magicians?