Topic: Pacing and well-earned rest
Also investments.
So, the good book says that any investment will be resolved in a year and that managing your property and hirelings happens on a month-to-month basis.
This seems to suggest that playing a campaign out day by day or even week by week is not going to be very satisfying for anyone involved since the players would get to engage with these financial systems very rarely. Adventures and other exciting stuff are a thing of their own, of course, but should there be a substantial amount of fast-forwarded time between those adventures?
A week between adventures (sessions)? A month? A year? How fast does the time fly by in your games and how often do your players get to fiddle with investments and property management?