Topic: Stealth: When to Roll, When Not to Roll?
LotFP explains stealth, in summary, where if a character wants to run into a room and hide behind some furniture, they have to roll for it. If they fail, then whomever enters the room will see them. If they succeed, then they wont be immediately spotted, but if their pursuers try to search the room then they will be found.
I don't particularly like this method. I feel like if any character, regardless of skill, hides behind some furniture, then they are hidden; no roll necessary, though again they will be found if the room is searched (okay, I might call for a Stealth roll to see if they can hide quickly enough; depends on how tense the situation is).
Now, if that character wants to slip past after their pursuers enter, or pick their pockets as they pass, then I would call for a Stealth check.
I am aware that there is some difference of opinion when it comes to whether thief abilities should be mundane or superpowers. Now, personally, I always interpreted thief abilities as being semi-supernatural (I can stand in a shadow and remain unseen, no furniture needed!), but that's just my own interpretation.
Please tell me, what's your interpretation? Where do you draw the line between "automatic success" / "roll for it" / "no way, that's impossible"?