Topic: The Man from Outer Space - Help with a new Character class?

Hey folks.

Got a LotFP going with a few friends, but we had a "guest" player come in for a story and now the group kinda wants to snag him - but there's a catch.


The player in question was portraying "The Man from Outer Space."  I'm sure you folks remember the City of the Gods or Expedition to the Barrier Peaks?

Ever wonder if a person from one their crews ever survived instead of being dessicated corpses for adventurers to trip over?

That's him basically - he's the guy whose escape pod/cryogenic tank/whatever didn't malfunction.   

He's the man in a doubly-surreal environment (What?   Magic?   Demons?   Rejects from a LoTR convention?)  - making mostly everyday experiences in LoTFP a bit Weird at least for him.  (Wait till he gets a load of Pembrooktonshire).


He's the Scientifically-minded Technological capable Humanist who gets along great standing between the Quasi-Nihilist Mystic Muttering Magic User and Sanctimonious Vain Cleric.

My groups problem is that we're not quite sure what to make him in terms of a character class - the player himself doesn't have much of a clue either.   

The only thing he's really established as part of the character is that he's really handy with applied technology.   ie: He's at home in a place like the City of the Gods or Warden II.   Well, at home in the non-malfunctioning versions at least. tongue

So my group is going over its collective storehouse of RPG goods looking for a template CC to futz around with - but if anyone here has any ideas about the matter - we're all ears.

Re: The Man from Outer Space - Help with a new Character class?

You could give a Man from Outer Space class AMAZING saving throws against magic and magical devices (maybe 11) but a save has to be made to be affected by beneficial magic (including potions and other non-screwy items), with the idea that his rationalism and skepticism is so strong it disrupts magic.

Or perhaps his "class ability" is a high tech item or three with great effects but quite limited charges.

Re: The Man from Outer Space - Help with a new Character class?

I agree with both Ed and Jim: make him a specialist with some super science toys that have limited charges.

Have you read the Mordant's Need pair of novels by Stephen R. Donaldson? [PSEUDOSPOILER ALERT]

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Book 2 A Man Rides Through has a character much like this: he has power armor and a laser rifle with only N shots left.

Incidentally, anyone why is playing a weird fantasy RPG and has not read these books should immediately rectify that deficiency. It has a great "magic system" based on mirrors, and is a wonderful example of genre transgression (modern day, fantasy world, sci-fi).

Re: The Man from Outer Space - Help with a new Character class?

Well since my Referee made it on here.

Jim, just wanted to say thank you.   

I haven't roleplayed in ages - and LotFP is a casual gamer's dream really.   

Having read a little about LotFP online and OSR and everything else related - sorry if i can't add anything relevant to discussions the intricacies of game design as that stuff is really beyond me in a certain sense but let me say the following:

Not that there's anything wrong with any of the rather intriguing RPGs out there, but its very refreshing to be able to sit down and play a game without mass absorbing about 3 dictionaries worth of information regarding a game world and what has come to pass since its inception.

In a sense, LotFP is a great working man's game.

And now on to the matter at hand - cause i really want to get back in!


Ed Dove wrote:

It seems pretty obvious to me that somebody like that is just a Specialist with whatever skills that are appropriate to his background in addition to (or, possibly, instead of) the ones that are listed in the book.  Simple as that.

Now you see, that's what i thought.  The Specialist although its a sub-in for the Thief seems flexible enough to, pardon the pun, "tinker" around with - except that the resident Thief of the group raised an objection saying there would have to be a difference in the tinkering he could do vs. the tinkering i could do.

To paraphrase: "25th century man can jury rig an IPod, not mess around with a crossbow."


JimLotFP wrote:

Or perhaps his "class ability" is a high tech item or three with great effects but quite limited charges.

Waaay ahead of you on that one Jim. 


"Alright you damn primitive.  There's a lot of things i can tolerate - being robbed on the road, getting beaten up in the middle of town, hell even being held at sword point for ransom.   

But you are holding the very last Maeda Instant Curry Ration with the short-grain white rice and freeze dried cream puff.   I had to run through three decks of melting steel to carry out the last package of 13.5 units.   

I'm a long way from home kiddo, and frankly my odds of getting back are slim to none.  But, if i've gotta pass on the rest of my days here i'm going to have my last favorite meal.

:The sound of a blaster pistol turning on: "

1 Expended Blaster Pistol - check.

That was purposeful though, i didn't want to go lugging around the equivalent of a magic item at such an early stage of the game.   It just didn't feel right.

Instead, his worldly possessions, aside from the Maeda Instant Curry ration, consists of things like the Complete Dialogues of Plato, a microscope w/glass slides, gas mask, Universal Sensor (Chemical and Radiation), Lighter. etc.     Misc. odds and ends.

Although the Lighter brought about a lot of fun as well:


The Magic-User:  "It is said that the most cunning amongst us could reach across the black void and pull forth an incomprehensible horror who could do one's bidding.."

The Cleric & The Specialist:  "No.  You are still not allowed to use that spell." [Referencing the Summon spell the Magic user recently acquired]

The Magic-User: Gesticulating in the air - "Baaah, how could either one of you understand?  The challenge that one such as I must face?   My teacher risked his own soul to force down from the reaches of space and time a creature that could harness the power of fire.  Fire!  That most destructive force uncontrollable by man-"

The Man from Outer Space: Aping said magic-user's style "BEHOLD!" :turns on his Lighter:
"My Master journeyed to the dreaded Realm of Convenience and did Battle with said Clerk of Ignorance to bring forth this device!"
   

JimLotFP wrote:

You could give a Man from Outer Space class AMAZING saving throws against magic and magical devices (maybe 11) but a save has to be made to be affected by beneficial magic (including potions and other non-screwy items), with the idea that his rationalism and skepticism is so strong it disrupts magic.

Now that is an intriguing proposition.  Its up to Eddie of course, but i'm not sure if it would preserve that sense of the Weird if such an ingrained skepticism can go about shutting off the more fantastical elements of the world.    Taking yet one more example from the game:

The Cleric: "But don't you think the way you view the world seems a bit cold?"

TMFOS: "Cold?   I'm not the one enforcing rather arbitrary rules sent from some divine presence lingering in a 36th dimension or wherever your deity might reside."

The Cleric: "Ah, but its for our own good.  How else would the natural world, the world which you study and cherish alchemist from the stars, maintain itself without the help of the divine ones?"

TMFOS: "Eh.. don't you think its a little hypocritical?"

The Cleric: "I beg your pardon?"

TMFOS: "Well.   Your prelate told you that the priests of the various gods protect the working of the natural world from monstrosities lurking in the beyond or from..." :stares at the Magic-user: "Well... yes protect from bad things.  But they themselves are outside of the natural order of things right?  Your god and his servants are just as divergent from it as those creepy little buggers squirming on the other end of the dark mirror."

Sometime later...

TMFOS: "You know, perhaps your right.  Its something i struggle with really.  I've devoted my life to figuring out how all this works, but i can never be fully sure if the laws of nature that i utilize are actually true or just approximations - imprints of the mind to make sense of a universe that may not make any sense at all.

Yet here as we sit watching the wolves an those deer in the distance and the quiet of the woods, I sometimes wonder.   Maybe there's not so much a God but a Godhead, a force or Principle that gives structure to things.  Those deers may be consumed by those wolves, or they may get away but there is a kind of balance...or dare I say order to things.  Not so much a guaranteed happiness but at least a kind of fairness..."

the Magic-User: "Psst.  Your philosophy not withstanding, how the heck do you explain that?"

:Cue Fleshy Boulder Like creature with 12 faces, dripping venom and 6 tentacles devouring both the Wolves and the Deer and rolling out the group:

TMFOS: "Oh fuck me..."



I think part of the fun of playing the erm, "Man of Science" is having my expectations being shattered into a pulp.  smile

Re: The Man from Outer Space - Help with a new Character class?

untimately wrote:

I agree with both Ed and Jim: make him a specialist with some super science toys that have limited charges.

Well since everyone including my player thinks this is a good idea - why not.


But can anyone suggest a supplement or some such that has some neat tech toys that are compatible with LotFP?

Re: The Man from Outer Space - Help with a new Character class?

TheManfromOuterSpace wrote:

:Cue Fleshy Boulder Like creature with 12 faces, dripping venom and 6 tentacles devouring both the Wolves and the Deer and rolling out the group:

TMFOS: "Oh fuck me..."


You know you and the rest should consider yourselves lucky, it could have been  a slimey fire breathing Dodecahedron.....

Re: The Man from Outer Space - Help with a new Character class?

Why not playing your TMFOS as a dwarf with "tinker" replacing "architecture" ?

The tinker skill would get a bonus (or automatic success) with high level technology. Normal level (ie 3 in 6 at 1st level) would be used for low technology and would increase as the TMFOS get used to this new world (ie levels up).

As men from the far future have bodies nurtured and protected by fantastic medicine, they are highly resilient and so have very good hit points and saves (good saves againt magics can be explained by their rationalism as suggested).

I suggest dwarf instead of specialist as most of the TMFOS' skills are useless in this new world and most of LotFP's skills are very general and not representative of what an highly advanced society would teach.

But, imho and to be honest, you could give your TMFOS different classes depending on what his role in the ship's crew was : soldier, explorer, technician, pilot ?

Re: The Man from Outer Space - Help with a new Character class?

Ed Dove wrote:
Eddie G wrote:

...can anyone suggest a supplement or some such that has some neat tech toys that are compatible with LotFP?

Well, the first one that comes to my mind is Carcosa.

But GURPS stuff is compatible with just about anything, so GURPS Ultra-Tech might be an even better choice.

now you see, this is what i get for opting to buy Isle of the Unknown instead..

Thanks for the suggestions Ed, i think I do have a copy of Ultra-Tech somewhere in storage - may as well pull it out!

Re: The Man from Outer Space - Help with a new Character class?

aesdana wrote:

Why not playing your TMFOS as a dwarf with "tinker" replacing "architecture" ?


Funny you should mention it - TMFOS already has a connection with dwarves.

I designed the initial character as a 0th level human with some changes here and there in terms of certain abilities for our guest to portray him effectively at certain moments.   In his hands however, the character took on a life of his own.

The initial encounter was the group attempting to help TMFOS escape a dwarvish cult.     They initially believed he must have been a theif or an adventurer in over his head - until they met with the cult leader who was asking if they've seen the "Master Builder who came from the heavens and taught us how to separate metals with liquids.."

And then it got...complicated...   

As to what the character was on the ship, i'm awaiting the players backstory but given his own background in the natural sciences i'm guessing he'll go for something akin to the pulp hero Doc Savage.