Topic: More Inspirations for your LotfP Game
The list of literary inspirations in the Lamentations of the Flame Princess' Grindhouse Edition is simply excellent and covered many of the great, celebrated classics of weird and horror tales. However, I think that a few more modern sources also hold great potential for weird-fantasy inspiration.
The first is the Winter of the World saga by Michael Scott Rohan. While more "mythic" in format, this series of fantasy novels does remind one of weird fantasy in general and many of the elements of LotFP in particular. To begin with, magic is rare and magic items are rarer; magic items hold awesome power but also great risk, and are unique; a mage-smith ("magic-user" who crafts magical items) can wear armour and wield all sorts of weapons; and so on. And the creatures are either weird monstrosities, animals or both. There are no orcs or goblins in these books, but the purely human Ekwesh; no Elves, but the Alvar, who are [spoiler]degenerated humans[/spoiler]; and the Dwarves are a dying sub-species of man. Monsters in these novels tend to be weird and unique, from the "rusalka" to the dragons to the Hunt to particularly strange animals, and most combat is with human foes or animals with monsters being particularly horrifying to combat.
The second is a computer game, actually my second overall favorite computer game ever (after System Shock from 1993), Thief: Dark Project from 1997. This game falls almost squarely into the weird fantasy genre, and most technology and society fit LotFP's assumptions quite neatly. There are Things Man Was Not Supposed to Know; a struggle between Law (Hammerites) and Chaos (the Trickster); a Lawful church which could be good, but could also be quite cruel (complete with inquisitors and torture chambers); and almost all monsters are not archetypal vanilla-fantasy ones (with the exception of zombies, giant spiders and fire elementals). There are also weird lost cities, magic items which have very negative sides, and relatively little magic. Mages are secretive and rarely involved. The sequel, Thief 2: The Metal Age from 2000 is less weird fantasy and more Jules Verne-esque thriller with a particularly nasty and powerful mad scientist as the villain. The setting is a relatively dark, corrupt city with many horrors in store.