Topic: Landlubbers Ahoy! The Dreaded Islands Campaign

Well, I had a talk with my spouse - and she'd like me to run a horror/weird D&D campaign for her soon (for which I'm going to use LotFP). I let her choose between two campaign possibilities - a conspiracy/mystery the City on the Ice-Choked Sea right after the Revolution, or a weird pirate game set in half-uncharted islands populated by dinosaurs (realistic ones - complete with feathers! and HUUUGE teeth!), sentient theropod natives (something between lizardmen and flightless bird-men), weird magic and pirate bases. She chose the latter - YARRR!

So I'm going to put Ice on the Ice-Choked Sea on a hold for the time being and concentrate on piracy (YARRRRR!) and exotic ruins.

The sales pitch for the setting:
Explore the dark mysteries and exploit the fabulous treasures of the Dreaded Isles; brave savage feathered beasts and other horrors of jungle life; explore the lost temples of the fabled Serpent Men; plunder the rich merchantmen of rival naval powers from the Mainland; test your mettle against the fiercest pirates of the blood-dark seas; these and more hair-raising adventures await you far, far away from home on the shores of uncharted islands.

Re: Landlubbers Ahoy! The Dreaded Islands Campaign

I've talked with her some more. She wants to play a Specialist, a (privateer?) ship's surgeon and thus one of the most educated people on board. This would be a single-player campaign with me as the Referee and her as the player, but she'll have plenty of pirate NPCs as supporting cast to help with combat. I'm not sure that the ship will have an M-U on it - this will allow me to show many M-Us in a darker light...

Re: Landlubbers Ahoy! The Dreaded Islands Campaign

I've had another discussion with her - and she wants to play a Changeling (the "Elf" of this setting - a Faerie raised by mortals) dealing with necromancy and other creepy magicks up to and including creating flesh golems and dealing with monstrous grafts (inspired by the D20 Masters of Madness sourcebook). Oh, and she'll be the ship's doctor!

This is great - she'll be drawn to all sorts of dark lore. I'm even thinking about putting Tower of the Stargazer on one of the islands involved... Not to mention unholy Aboleth and Serpent-Men rituals (Carcosa comes in handy for artefacts, monsters and gear)...