Topic: Extending lethality across the levels...
1st level PCs begin with maximum hit points plus their con bonus.
After that everyone gains 1HP per level, no bonuses.
Thoughts?
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1st level PCs begin with maximum hit points plus their con bonus.
After that everyone gains 1HP per level, no bonuses.
Thoughts?
...and scrub magic missile while we're at it.
Why not :
Why not : "After that everyone gains 1/2/3HP per levels, with or without bonuses (depending on clas)." ?
This way, you let classes with better hp progression being, well, better.
[EDIT] truncated post...
Well, now you're really nerfing the dwarf, unless they get 2 hp per level.
And fights will get shorter as you go up in level since a Fighter's +1 to hit/level and the Specialist's increase in Sneak attack will result in more hits and more damage.
Spellcasters will increase in power relative to non-spellcasters since the fighter-ish type generally have better hp than spellcasters.
Is it really a problem that PCs become too tough into the mid-levels that they need to be depowered?
Why not : "After that everyone gains 1/2/3HP per levels, with or without bonuses (depending on clas)." ?
This way, you let classes with better hp progression being, well, better.
[EDIT] truncated post...
I see your point, although in a low hit point game having a handful more than your comrades becomes a much bigger deal.
Well, now you're really nerfing the dwarf, unless they get 2 hp per level.
And fights will get shorter as you go up in level since a Fighter's +1 to hit/level and the Specialist's increase in Sneak attack will result in more hits and more damage.
Spellcasters will increase in power relative to non-spellcasters since the fighter-ish type generally have better hp than spellcasters.
I'm not sure if being 2 levels worth of HP (3 if you include con bonus) ahead of a fighter counts as a nerf. When the scale contracts the relative values become more pronounced.
Is it really a problem that PCs become too tough into the mid-levels that they need to be depowered?
(Forum seems to have swallowed my previous reply)
It's not so much a problem, but in my experience there's a certain HP threshold beyond which it feels *safe*, both mechanically and in the players minds. I wanted to pierce that, to keep tension ratcheted up throughout the levels, to slash the safety buffer to its minimum.
Lord Inar wrote:Well, now you're really nerfing the dwarf, unless they get 2 hp per level.
And fights will get shorter as you go up in level since a Fighter's +1 to hit/level and the Specialist's increase in Sneak attack will result in more hits and more damage.
Spellcasters will increase in power relative to non-spellcasters since the fighter-ish type generally have better hp than spellcasters.I'm not sure if being 2 levels worth of HP (3 if you include con bonus) ahead of a fighter counts as a nerf. When the scale contracts the relative values become more pronounced.
If it were 1 hp with no bonuses, as you had originally suggested, the combat difference between a 20th level dwarf and a 1st level dwarf can be summed up as 19 hp, that's all.
If it were 1 hp with no bonuses, as you had originally suggested, the combat difference between a 20th level dwarf and a 1st level dwarf can be summed up as 19 hp, that's all.
That's the idea.
Right, and my comment was simply that every other class gets that same 19 hp along with other stuff (to hits, skills, spells)
I see your point. Dwarves don't really feature in my games so I didn't consider their schtick too carefully. Maybe two hit points per Dwarf level would do it.
I see your point. Dwarves don't really feature in my games so I didn't consider their schtick too carefully. Maybe two hit points per Dwarf level would do it.
I like this idea, and I'm going to trial it this week with my group (although they are all first-level, so it really just amounts to a big hp boost for them!)
Is it really a problem that PCs become too tough into the mid-levels that they need to be depowered?
NO!!!
I just had a 13th level MU with 34 hp and a ring of perm shield get dusted in 3 rounds yesterday.
no offense, but ephew seakay 1 hp per level!
Last edited by IvanMike (2011-11-07 16:38:43)
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